They were working on a game engine at the time, and although the game engine never saw the light of day, the vision for Dreamers persisted. The vision took hold when Luca Deriu and his friend where developing sports games for the PlayStation 2. The idea for Dreamers actually dates back to 2005 – two years before PlaySys was founded. Defining and supervising every aspect of visual development. The Lead developer for Dreamers goes on to explain that PlaySys founder Luca Deriu is very strict on the art-style. This is to create a contrast between pastel and comforting colours that evoke joy and fun and the deep topics faced in the game. They told me that the style has been developed throughout many different projects, including enterprise interactive media work they have undertaken.ĭreamers was developed in 3D with a peculiar choice of colours and textures with non-photorealistic graphics with slightly angular lines. I asked PlaySys if the developers and designers had any source of inspiration for this art-style, or for the game in general. One of the things that caught my eye about Dreamers was the colourful and unique art-style used throughout the game.
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